Geography of the North

The North is a wild borderland in the far north of the continent of Erehwon and encompasses a huge territory. This region has only recently been settled by the human and settlements are few and far between. It is a savage, untamed land home to numerous tribes of humanoids and other fearsome creatures. it is an area of vast, largely untapped, natural resources and an ideal place for adventurers to make a name for themselves.

Border Hills
To the south of Stormhaven lie the Border Hills, a range of rugged rocky uplands that separates the Northlands from the fertile plains further south. These hills contain a large settlement of gnomes, called Barak's Skar, and are said to be rich in mineral resources. But as well as the gnomes tribes of ogres are said to infest these hills making travel there perilous.

Drakkar Penninsula
To the far north and west across Iceclaw Bay a rugged peninsula thrusts far out into the sea, the infamous Drakkar Peninsula. The peninsula is a region of rugged mountains, dark forests and deep fiords and is the homeland of the Drakkar, fierce barbarians from whom the peninsula takes its name. The Drakkar are a proud, warlike people who launch annual raids against the peoples off the central and southern Eros plundering the coastal settlements with their longships then as quickly as they came they vanish once again into the sea.

Fens, the
Nestled between the Kharnik Mountains and the Border Hills is a vast area of marshland known simply as the Fens. The Fens are a vast network of bogs, marshes and moors and are said to be liberally infested with lizardmen, will-o-wisps and trolls. It is a place best avoided. There are also rumours of ancient ruins in the heart of the Fens. There are also stories of an ancient tomb to a long dead wizard being hidden somewhere within the dismal confines of this huge marsh.

Forest of Valinost
Between the towns of Stormhaven and Irongard lies the mighty Forest of Valinost, a large primeval forest that is home to a kingdom of elves. The elves are extremely xenophobic and don't allow any one to venture into the large territory that they claim as their own. Travellers have been warned.

Frozen North, the
The largely unexplored lands north of Irongard are known as the Frozen North. This is a region of deep impenetrable forests interspersed with vast tracts of open tundra. This region is home to numerous tribes of gnolls whom sometimes attack Irongard. The gnolls make exploration, and travel, in the Frozenlands an extremely perilous at best and it is said if the gnolls don't get you the weather will because the region is renown for its fierce blizzards and storms that can last for weeks on end. As well as the numerous gnolls there are many other hazards in this region including bands of bug bears, ogres and even frost giants.

There are rumours that beyond the tundra lies a land that crosses the boundary between the world of the living and the world of the gods and that in the heart of this land lies the fabled city of the gods. None have ever ventured in search of this place and returned.

Kendran Vale
Kendran's Vale is one of the main arteries into the interior of the North. The broad Lusk River meanders its way across the Valley to enter Iceclaw Bay near the town of Stormhaven. The waterway is navigable for shipping and it along the edge of this waterway that most humans settlements in the North are located. The Valley is

Kharnik Mountains
Further east beyond the forest of Valinost lies the mighty Kharnik Mountains, a truly imposing chain that stretches for several thousand miles and splits the continent in two. The part of the Kharnik's that dissects the region we are examining contains the Kingdom of Iron, a large dwarven realm. As well as the dwarves there are numerous humanoids, giants, dragons and other monsters inhabiting the mountains. As a result this range remains largely unexplored, at least by human explorers. There are few passes through the mountains and few, if any, humans have explored the Shadowlands that lie beyond them.

The Kingdom of Iron
Deep in the heart of the Kharnik Mountains lies the Kingdom of Iron, the largest dwarven realm in the north. The total number of dwarves in the mountains remains unknown it is rumoured that there are several large cities and numerous smaller settlements are scattered throughout the mountain range. The dwarves conduct some trade with the humans of stormhaven and the two races are on friendly terms. However few humans are allowed into their realm.

Raven Hills
The Raven Hills get their name from the large number of ravens that live in the live in them. The hills are made from limestone and contain many caves, caverns and rocky outcrops. As well as ravens humanoids, especially goblins are known to live in the hills and make travel here perilous. In recent years gold, silver and other precious metals have been discovered in the rivers, streams and gullies of the hills and numerous prospectors are now flocking to the area.

The Shadowlands
The Shadowlands are all that remain of the elven Empire of Vel'Nethwe, the greatest of the elven realms. Several centuries ago the empire fell to a vast horde of humanoids and demons. The elven survivors of the onslaught fled westward beyond the Kharnik Mountains and created new kingdoms in the virgin forests of the West. The Shadowlands are said to be a land of twilight, a land where the sun never shines, a land of death and despair. The once fertile plains of Vel'Nethwe are now barren and desolate and the fabled cities of the elves lie abandoned, or worse inhabited by undead, demons and humanoids. It is truly a land of dread, a land firmly in the hands of Orcus.

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This page was last updated on

Thursday, 11 October 2001