The Adventures of the Wolfshead Band (1988-91)

 

The Original adventures of the Wolfshead Band

Well, I've found my original notes for the first few adventures of the Wolfshead Band, the campaign was begun by Mark Walker in a small orphanage near the city of Scornubel on the Sword Coast back in 1989.

The Wolfsheads Are:


Adventure 01: 14th June 1989


Adventure 02: 21st June 1989


Adventure03: 28th June 1989


Adventure 04: 12th July 1989

 

And that is the end of my original notes and (if I remember correctly) Ian took over DMing for a while.


The Wolfsheads are besieged in a way station, between Hardbuckler and Triel, by a large force of orcs. The siege lasts for several days before the Wolfsheads manage to kill most of the orcs in a pitched battle in the way station- with the Wolfsheads literally fighting from room to room. After the battle the surviving orcs flee.

If I remember correctly at this point the Wolfsehads were hired by a duke from Berdusk to rescue his missing daughter whos omehow ended up in the ruined elven city of Ruanon. The party found the girl and took her back to the duke. Imissed the adventure but turned up later in the evening just as they were preparting to take the girl to the duke who waited in aruined building! It smacked of somethng fishy to me & I told the guys so, just as the ambush was sprung. THe "duke" was a rival of the real duke. I'm no longer sure of how or why the girl was kidnapped but the Wolfsheads managed to defeat the minions of the duke and create a powerful enemy- not for the last time I might add did they screw up an adventure and make enemies!

The Wolfsheads then head west to the port of Baldur’s Gate. Here they hire a ship and begin to track down a band of Slavers that have been operating along the Sword Coast. Travelling to the Pirate Isles they locate the pirates base and attack it. Unfortunately they are overwhelmed by the pirates and imprisoned in the dungeons beneath their fortress. Escaping from the dungeon they attack the leaders of the slave ring. Several of the leaders are killed but three escape. The menace of the Slavers is at an end.

(Note: As you can probably tell this was another rip off of the Slavers Series- one of our all time favourite series of modules!).

Returning victorious to Baldur’s Gate the Wolfsheads are hired by the Dukes of Baldurs Gate. to infiltrate a pirate city, Scrape, which lies on the Sword Coast near Cloak Wood. They then spend several weeks trying to track down the slavers. Eventually the discover the lair of a dragon that is aiding the pirates and decide to attack. Unfortunately the dragon lairs in an old mesa, in the centre of which is a lake. The dragon’s cave is located on the far side of the lake so Tim convinces the rest of the party to row out onto the lake on an old raft. He then yells to attract the dragons’ attention. The dragon responds, sees the party on the raft and kills them with it’s chlorine breathe- not the greatest of plans! Tim manages to get the bodies back and manages to convince the Dukes of Baldur’s Gate to raise his comrades.

Returning to the dragon’s mesa- with a different plan- the Wolfsheads sneak into the dragon’s lair and slay her. They dump the dragon’s trove in the lake- this will in the future prove bothersome for them!

Returning to Scrape the Wolfsheads bungle an attempt to kill Yorin, the leader of the pirates and Tim is killed by ogres as he tries to flee over the city walls. His body is not reecovered.

After resting up over winter The Wolfsheads head north to locate the lair of a band of lizard men that are raiding caravans in the vicinity of Daggerford. After infiltrating the stronghold they kill the lizard king and end the menace. The stories told in taverns about the deeds of the Wolfsheads are starting to grow!

The Wolfsheads next appearance is in Waterdeep. Aldor hears rumours of trouble brewing in the North and an ancient legend concerning the Sword of Tempus, a legendary artefact. Following up on the rumour they head to a demon infested island and from here travel via a Gate to modern day London. They eventually find the sword in a museum but manage to trip the alarm. The police respond and their is a big fire-fight outside the museum. Murwood tries to charge the police while the others flee. He is gunned down. The others using invisibility spells sneak into the morgue and steal the body back before returning to the Forgotten Realms and making a triumphant return to the Hall of Heroes where they donate the sword to the Priests of Tempus.

Hearing rumours of giants riding near hamlets Secomber they decide to investigate and eventually discover those responsible. A family of cloud giants. The Wolfsheads sneak into the giant’s cloud castle and attack the giants- killing them all. They claim the castle as their own and after figuring out how to control it fly back to Waterdeep. After this deed the whole city is talking about the Wolfsheads Band! The Wolfsheads rest up for several months while an army of workmen convert the castle into a proper home for humans. The Wolfsheads are treated as celebrities by Waterdeeps nobles and attend many private functions- they even meet Khelbun Blackstaff.

The Wolfsheads deed is to attack the Zentarium base of Llorkh. Here they unite the local citizens against their oppressive rulers and liberate the city after ambushing most of the city guard. They set fire to Lord Geildarr’s residence and with the aid of dwarven miners attacked and killed the soldiers as they left the barracks to fight the blaze. Lord Geildarr manages to escape.
The Lords of Waterdeep send troops to garrison the town and the son of the town’s former lord becomes lord. The Zentarium’s plans in the North have taken a major set back.

As winter approaches fierce storms and blizzards sweep the north followed by roving bands of frost giants. The Winter War has begun. Within a few weeks several cities are besieged (by bands of giants and humanoids) including Citadel Adbar, Sundabar, and Silverymoon. The Wolfsheads fly the cloud castle to Silverymoon and bring much needed supplies on the way they are attacked by cloud giants come to reclaim their dead kin’s property, .ie. the castle. A parley takes place on the battlements in which the following conversation occurs:
Aldor: "This castle is ours, we will not give it back without a fight."
Gilfronden: "Yeah!"
Giant: "And who might you be."
Aldor: "I am Gilfronden Elendyl, who are you?"
Gilfronden: "WHAT!….Aldor you bastard!"
In the ensuring battle the giants are driven off and the Wolfsheads reach Scornubel.

The Wolfsheads are asked by the ruler of Silverymoon to reconnoitre a giants lair in the mountains near the city. In the dungeons beneath the Glacial Rift the Wolfsheads are counter- attacked by a strong force of giants and all but Shamahl are slain.

Thus ends the Original Adventures of the Wolfsheads Band.