Back to Stormdale's AD&D Pages | Talgard Ruler: Baron Monteney History The following spring the King of Westmark dispatched a second vessel, the Ocean Swallow, to search for the missing ship and to conduct a survey of the land north of Stormhaven to see if there were any other places suitable for settlement. The ship returned the following spring with good news. The ships captain had discovered a suitable location several hundred miles further north from Stormhaven at the mouth of a river he'd named the Iceflow. This too had a natural harbour and the surrounding area held plenty of game. In fact the crew had spent a month trading with the native elves in the nearby forest and had gathered several hundred valuable animal pelts and furs. The king took this to be a good sign and began making arrangements for the first ship full of settles was soon dispatched. It was decided to build the village of talgard on a rocky bluff overlooking the Iceflow River. This bluff dominated the surrounding countryside and commanded the entrance to the river so controlled shipping along the mighty waterway. The first years of the colony were fraught with peril, the winter in the far north was far harsher than that further south for the winds howled in from the tundra lands without respite, bringing heavy snow and chilling the settlers to the bone. For several months they were cut off from the outside world and as supplies began to run low settlers starved to death. The following spring brought fresh supplies and fresh settlers to the fledgling colony and the new arrivals began to build upon the foundations of the village. Storehouses were built and the first crops sown and the autumn harvest was bountiful, ensuring the colonies survival through the winter. However, even though the food supplies were secure the colony wasn't for this year a horde of gnolls from the northern tundra besieged the settlement for two months. Fortunately the walls had already been built and the original palisade strengthened during the summer months and as the winter abated the gnolls were forced to retreat. This was but the first of many such winter sieges. Talgard Today Summers in the north are short and the most must be made of them so many people help out in the sowing of the crops but again the weather plays an important part and an early frost can decimate the crops. The climate and location of Talgard has installed the people who live here with a strong, independent character and a frontier spirit that binds them together. They have learned to rely upon themselves and not upon others so have become fiercly independent and free spirited. The younger men often spend months at a time in the wilds and the sub-artic tundra lands of the north braving the many humanoids and perils of this land. These forays into the wilds have made them experts at living off the land. Irongard continues to maintain close contact with the elves and the elves of Valanost have taught them many skills that have helped them to survive in this harsh climate. The settlement has also spread along the southern bank of the Iceflow and several small communities have developed. Often the more independent minded settlers strike out long the river to build a free hold of their own and these farmer/settlers are amongst the toughest people in the north for not only do they have to break in the land, toil to plant and harvest their crops, but they also have to contend with the occasional humanoid raid as well. For this reason the settlers often build a fort in the centre of their newly acquired territory where the nearby families can shelter should an attack occur. Government Population Economy Armed Forces The troops of Talgard are well trained in the art of guerilla warfare preferring to strike suddenly then disappear back into the woods before their foes know what hit them (skills taught to them by the elves) and are experts at bush craft. Most patrols are led by rangers and are often accompanied by elven scouts as well. Troops are lightly armed and equipped and are used to living off the land; leather armour, bows and swords are the main weapons of war as the climate is unsuitable to wearing the heavier (metal) armours favoured further south. Back to Stormdale's AD&D Pages This page was last updated on Tuesday, 11 September 2001 |